Empowering Online Learning Home
TrainingShare Resources
Dr. Bonk's Homepage
Table of Contents
Index
Web Links
References
Excerpt
Order Now
R2D2 Model
Bonk's Blog on the Book
Book Reviews
20% Off
Order Form
(PDF)
20% Off
Order Form
(Word)

 
Chapter 2: Describing Phase One of the R2D2 Model: Verbal and Auditory Learners

References

Allen, I. E., & Seaman, J. (2004). Entering the mainstream: The quality and extent of online education in the United States, 2003 and 2004. Needham, MA: Sloan-C. From www.sloan-c.org . Retrieved December 4, 2005, from http://www.sloan-c.org/resources/entering_mainstream.pdf

Allen, I. E., & Seaman, J. (2005). Growing by degrees: Online education in the United States, 2005. Needham, MA: Sloan-C. Retrieved December 4, 2005, from http://www.sloan-c.org/resources/growing_by_degrees.pdf

Ausubel, D. P. (1978). In defense of advance organizers: A reply to the critics. Review of Educational Research, 48(2), 251-257. Retrieved October 1, 2006, from http://www.jstor.org/view/00346543/ap040234/04a00040/0

Averill, D. S, (2005, April). Using mindtools in education. THE Journal, 32(9), Retrieved September 17, 2006, from http://thejournal.com/articles/17216

Bandura, A. (1986). Social foundations of thought and action: A social-cognitive theory. Englewood Cliffs, NJ: Prentice Hall.

Bandura, A. (1997). Self-efficacy: The exercise of control. New York: W. H. Freeman.

Bereiter, C., & Scardamalia, M. (1987). The psychology of written communication. Hillsdale, NJ: Lawrence Erlbaum Associates, Inc.

Bienias, M. (2004, January 14). The offbeat traveler: Mark Fennell. VR Mag, 14.Retrieved September 16, 2006, from http://vrm.vrway.com/issue14/THE_OFFBEAT_TRAVELLER_MARK_FENNELL.html

Blaisdell, M. (2006, March). Academic MP3s >> Is It iTime Yet? Campus Technology, 19(7), 38-40, 42, 44, 46, 48, & 50.Retrieved August 22, 2006, from http://www.campus-technology.com/print.asp?ID=18001.

Bonk, C. J. (2002, January). Executive Summary of "Online teaching in an online world." United States Distance Learning Association (USDLA). Retrieved August 13, 2006, from http://www.usdla.org/html/journal/JAN02_Issue/article02.html.

Bonk, C. J., Angeli, C., Malikowski, S., & Supplee, L. (2001, August). Holy COW: Scaffolding case-based "Conferencing on the Web" with preservice teachers. Education at a Distance, United States Distance Learning Association, Retrieved September 29, 2006, from http://www.usdla.org/html/journal/AUG01_Issue/article01.html

Bonk, C. J., & Cunningham, D. J. (1998). Searching for learner-centered, constructivist, and sociocultural components of collaborative educational learning tools. In C. J. Bonk, & K. S. King (Eds.), Electronic collaborators: Learner-centered technologies for literacy, apprenticeship, and discourse (pp. 25-50). Mahwah, NJ: Erlbaum.

Bonk, C. J., Daytner, K., Daytner, G., Dennen, V., & Malikowski, S. (2001). Using Web-based cases to enhance, extend, and transform preservice teacher training: Two years in review. Computers in the Schools, 18(1), 189-211.

Bonk, C. J., & Dennen, V. (2003). Frameworks for research, design, benchmarks, training, and pedagogy in Web-based distance education. In M. G. Moore & B. Anderson (Ed.), Handbook of distance education (pp. 331-348). Mahwah, NJ: Lawrence Erlbaum Associates.

Bonk, C. J., & Dennen, V. P. (2005). Massive multiplayer online gaming: A research framework for military education and training. (Technical Report # 2005-1). Washington, DC: U.S. Department of Defense (DUSD/R): Advanced Distributed Learning (ADL) Initiative. Retrieved September 26, 2006, from http://www.adlnet.gov/downloads/189.cfm

Bonk, C. J., Hara, H., Dennen, V., Malikowski, S., & Supplee, L. (2000). We're in TITLE to dream: Envisioning a community of practice, "The Intraplanetary Teacher Learning Exchange." CyberPsychology and Behavior, 3(1), 25-39.

Bonk, C. J., Malikowski, S., Angeli, C., & East, J. (1998). Web-based case conferencing for preservice teacher education: Electronic discourse from the field, Journal of Educational Computing Research, 19(3), 267-304.

Bonk, C. J., Olson, T., Wisher, R. A., & Orvis, K. L. (2002). Learning from focus groups: An examination of blended learning.Journal of Distance Education, 17(3), 97-118.

Bonk, C. J., & Reynolds, T. H. (1992). Early adolescent composing within a generative-evaluative computerized prompting framework. Computers in Human Behavior, 8(1), 39-62.

Bonk, C. J., Reynolds, T. H., & Medury, P. V. (1996). Technology enhanced workplace writing: A social and cognitive transformation. In A. H. Duin & C. J. Hansen (Eds.), Nonacademic writing: Social theory and technology (pp. 281-303).Mahwah, NJ: Lawrence Erlbaum Associates.

Bonk, C. J., & Zhang, K. (2006). Introducing the R2D2 model: Online learning for the diverse learners of this world. Distance Education, 27(2), 249-264.

Bowlin, W. (2001, Spring). Experiential learning: Benefits for academia and the local community. Management Accounting Quarterly, pp. 21-27.

Branzburg, J. (2006, May 25). Use Google Maps mashups in K-12 education. Technology and Learning Magazine, Retrieved September 16, 2006, from http://www.techlearning.com/story/showArticle.jhtml?articleID=187002846

Brennan, M., & Kao, G. (2004, May). The promise and reality of technology-based simulations.Chief Learning Officer, 3(5), 52-55.

Bronstein, J., & Newman, A. (2006, February). IM 4 learning.T+D Magazine, 60(2), 47-50.

Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18(1), 32-41.

Brumfield, R. (2006, January 19). Virtual schools offer clubs, field trips. eSchool News, Retrieved September 16, 2006, from http://www.eschoolnews.com/news/showStory.cfm?ArticleID=6065

Carlson, S. (2004, November). Music students audition electronically in 'virtual practice rooms'. Chronicle of Higher Education. Retrieved October 10, 2005, from http://chronicle.com/weekly/v51/i12/12a03102.htm.

Carmean, C., & Haefner, J. (2002, November/December). Mind over matter: Transforming course management systems into effective learning environments. Educause Review, 37(6), 27-34.Retrieved February 19, 2006, from http://www.educause.edu/ir/library/pdf/erm0261.pdf

Carmean, C., & Haefner, J. (2003). Next-generation course management systems. EDUCAUSE Quarterly, 26(1), pp. 10–13. Retrieved August 12, 2006, from http://www.educause.edu/ir/library/pdf/erm0261.pdf

Clark, R. A., Gjerde, K. A. P., & Skinner, D. (2003). The effects of interdisciplinary instruction on simulation performance. Simulation & Gaming, 34(1), 150-163.

The Cognition and Technology Group at Vanderbilt (1990). Anchored instruction and its relationship to situated cognition. Educational Researcher, 19(6), 2-10.

The Cognition and Technology Group at Vanderbilt (1991). Technology and the design of generative learning environments. Educational Technology, 31(5), 34-40.

Collins, A., Brown, J. S., & Newman, S. E. (1990). Cognitive apprenticeship: Teaching the crafts of reading, writing, and mathematics. In L. B. Resnick (Ed.), Knowing, learning, and instruction: Essays in honor of Robert Glaser (pp. 453-494). Hillsdale, NJ: Lawrence Erlbaum.

Cross, J. (2002, April). Blogs. Learning Circuits, Retrieved August 26, 2006, from http://www.learningcircuits.org/2002/apr2002/ttools.html

Cross, J. (2006). Informal learning. San Francisco, CA: Pfeiffer Publishing.

Cummings, J. A., Bonk, C. J., & Jacobs, F. R. (2002). Twenty-first century college syllabi: Options for online communication and interactivity. Internet and Higher Education, 5(1), 1-19.

Daiute, C. A. (1986). Physical and cognitive factors in revising: Insights from studies in computers. Research in the Teaching of English, 20(2), 141-159.

Dede, C. (2005). Planning for neomillennial learning styles: Implications for investments in technology and faculty. In D. G. Oblinger & J. L. Oblinger (Eds.), Educating the net generation. Retrieved November 20, 2006, from: http://www.educause.edu/content.asp?page_id=6069&bhcp=1

Dennen, V. P. (2005) From message posting to learning dialogues: Factors affecting learner participation in asynchronous discussion. Distance Education, 26(1), 125-146.

Dennis, A., Bichelmeyer, B., Henry, D., Cakir, H., Korkmaz, A., Watson, C., & Brunnage, J. (2006). The Cisco Networking Academy: A model for the study of student success in a blended learning environment. In C. J. Bonk & C. R. Graham (Eds.). Handbook of blended learning: Global Perspectives, local designs (pp. 550-567). San Francisco, CA: Pfeiffer Publishing.

Dev, P., et al. (2004-2005). Production of a multisource, real-time, interactive lesson in anatomy and surgery: CORN demonstration. J. Educational Technology Systems, 33(1), 3-10.

DeViney, N., & Lewis, N. J. (2006). On-demand learning: How work-embedded learning is expanding enterprise performance. In C. J. Bonk & C. R. Graham (Eds.). Handbook of blended learning: Global Perspectives, local designs (pp. 491-500). San Francisco, CA: Pfeiffer Publishing.

Dewey, J. (1910). The influence of Darwin on philosophy and other essays in contemporary thought. NY: Henry Holt and Company. Retrieved May 26, 2007, from http://books.google.com/books?id=XJYYAAAAMAAJ&printsec=titlepage&dq=dewey

DiMascio, J. (2004, April 12). Ft. Benning soldiers among the first to sample commercial X-box game. Inside the Army, p. 1.

Downes, S. (2004, September/October). Educational blogging, EDUCAUSE Review, 39(5), 14–26. Retrieved August 27, 2006, from http://www.educause.edu/pub/er/erm04/erm0450.asp?bhcp=1

Dye, S. (2006, May 15). Text messages to help students study by phone. The New Zealand Herald. Retrieved August 22, 2006, from http://subs.nzherald.co.nz/topic/story.cfm?c_id=186&objectid=10381845

Edens, K. (2000). Preparing problem solvers for the 21st century through problem-based learning. College Teaching, 48(2), 55-60.

Educational Pathways (2005, May 20). ePortfolios. Educational Pathways, 4(5).

Ehman, L., H., Bonk, C. J., & Yamagata-Lynch, E. (2005). A model of teacher professional development to support technology integration. AACE Journal, 13(3), 251-270.

Ellis, R. (2006). Synchronous e-learning survey results. Learning Circuits, Retrieved August 22, 2006, from http://www.learningcircuits.org/2006/March/2006synch_poll.htm

Emigh, W., & Herring, S. (2005). Collaborative authoring on the Web: A genre analysis of online encyclopedias. Proceedings of the Thirty-Eighth Hawaii Inernational Conference on System Sciences (HICSS-38). Los Alamitos: IEEE Press.

Encyclopedia Britannica (2006, March). Fatally flawed: Refuting the recent study on encyclopedic accuracy by the journal Nature. Retrieved September 27, 2006, from http://corporate.britannica.com/britannica_nature_response.pdf#search=%22Refuting%20the%20recent%20study%20on%20encyclopedic%22

Evarts, L. (2003, January 30). College professors across the nation join the latest internet phenomenon: Weblogs. The Brown Daily Herald. Brown University, Electronic document no longer retrievable.

Farmer, R. (2005, November/December). Instant messaging: IM online!: RU? Educause Review, 40(6), 48-63. Retrieved October 25, 2006, from http://www.educause.edu/apps/er/erm05/erm0562.asp

Fecarotta, T. (2007, May 11). E-animations bring to life anatomical complexities. IU Home Pages, p.11.

Feder, B. J. (2002, February 10). I learn what people want, trade 'idea stocks.' The New York Times, Business, p. 4. Retrieved November 24, 2006, from http://cbcl.mit.edu/news/files/nytimes-idea-stocks.pdf

Fleming, N. D., & Mills, C. (1992). VARK a guide to learning styles. Retrieved October 11, 2005, from http://www.vark-learn.com/English/index.asp

Flower, L., & Hayes, J. R. (1981). A cognitive process theory of writing. College Composition and Communication, 32, 365-387.

Foreman, J. (2006, January 31). Learning with visualizations. Converge Magazine, Retrieved September 17, 2006, from http://www.convergemag.com/story.php?catid=231&storyid=98168&aid=8219072

Frankola, K. (2001, August). Training e-trainers. Learning Circuits, Retrieved November 18, 2006, from http://www.learningcircuits.org/2001/aug2001/frankola.html.

Giles, J. (2005, December 15). Internet encyclopedias go head to head. Nature, 438(7070), 900-901.Retrieved September 28, 2006, from http://www.nature.com/nature/journal/v438/n7070/full/438900a.html

Graham, J. (2006, June 14). Website designers want searches to work for free. USA Today. Retrieved August 27, 2006, from http://www.usatoday.com/tech/news/2006-06-13-Web-marketing_x.htm

Gredler, M. E. (1996).Educational games and simulations: A technology in search of a (research) paradigm. In D.H. Jonassen (Ed.), Handbook of Research for Educational Communications and Technology (pp. 521-540). New York: Simon & Schuster Macmillan.

Groth, D. P., & Robertson, E. L. (1999, November). It's all about process: Project-oriented teaching of software engineering. Technical Report No. 532, Computer Science Department, Indiana University, Bloomington, IN.

Guernsey, L. (2005, July 22). Soaring through ancient Rome, virtually: A compact version of existing technology lets archeologists and art historians revisit the past. Chronicle of Higher Education, Retrieved September 16, 2006, from http://chronicle.com/temp/reprint.php?id=2occrtqptrzi0jucx1639sc6sh2lmzp

Hall, B. (2006, July). Five innovation technologies. Chief Learning Officer Magazine. Retrieved September 27, 2006, from http://www.clomedia.com/content/templates/clo_article.asp?articleid=1443&zoneid=190

Harmon, A. (2003, April). More than just a game, but how close to reality? New York Times, p. #.Retrieved May 2, 2004, from http://www.peostri.army.mil/PAO/pressrelease/moreThan.jsp.

Hayes, J. R., & Flower, L. S. (1986). Writing research and the writer.American Psychologist, 41(10), 1106-1113.

Henri, F. (1992). Computer conferencing and content analysis. In A. R. Kaye (Eds.), Collaborative learning through computer conferencing: The Najaden papers (pp. 115 - 136). New York: Springer.

Hillman, D. C. A., Willis, D. J., & Gunawerdena, C. N. (1994). Learner-interface interaction in distance education: An extension of contemporary models and strategies for practitioners. The American Journal of Distance Education, 8(2), 30–43

Hofmann, J. (2000, March). Designing for a synchronous learning session. Learning Circuits, Retrieved August 22, 2006, from http://www.learningcircuits.org/2000/mar2000/mar2000_synch.html

Hofmann, (2001, March). 24 hours in the day of a life of a synchronous trainer, Learning Circuits, ASTD, Retrieved November 18, 2006, from http://www.learningcircuits.org/2001/mar2001/hofmann.html

Hofmann, J. (2003). The synchronous trainer's survival guide: Facilitating successful live and online courses, meetings, and events.San Francisco, CA: Pfeiffer Publishing.

Hofmann, J. (2004). Live and online!: Tips, techniques, and ready-to-use activities for the virtual classroom. San Francisco, CA: Pfeiffer Publishing.

Jayakanthan, R. (2002). Application of computer games in the field of education. The Electronic Library, 20(2), 98-102.

Jonassen, D.H. (1996). Computers in the classroom: Mindtools for critical thinking. Columbus, OH: Merrill/Prentice-Hall.

Jonassen, D. H., Beissner, K., & Yacci, M.A. (1993). Structural knowledge: Techniques for conveying, assessing, and acquiring structural knowledge. Hillsdale, NJ: Lawrence Erlbaum Associates.

Jost, M., Mumma, P., & Willis, J. (1999). R2D2: A constructivist/interpretivist instructional design model. In J. Price et al. (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 1999 (pp. 1489-1494). Chesapeake, VA: AACE.

Ju, E., & Wagner, C. (1997). Personal computer adventure games: Their structure, principles, and applicability for training. The DATA BASE for Advances in Information Systems, 28(2), 78-92.

Kiegaldie, D., & White, G. (2006). The Virtual Patient—Development, implementation and evaluation of an innovative computer simulation for postgraduate nursing students.Journal of Educational Multimedia and Hypermedia, 15(1), 31-47.

Kiernan, V. (2006, May 12). Sign of the times: Deaf-education departments find new uses for online videoconferencing. Chronicle of Higher Education. Retrieved September 24, 2006, from http://chronicle.com/weekly/v52/i36/36a03701.htm

Kim, H. (2004). The relationship between online teacher immediacy behaviors and online instructional effectiveness. In Richards, G. (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (pp. 1954-1959). Chesapeake, VA: AACE.

Kim, K.-J., & Bonk, C. J. (2006). The future of online teaching and learning in higher education: The survey says… Educause Quarterly, 29(4), pp. 22-30. Retrieved November 18, 2006, from http://www.educause.edu/ir/library/pdf/eqm0644.pdf

Kirkley, J. R., & Kirkley, S. E. (2006). Expanding the boundaries of blended learning: Transforming learning with mixed and virtual reality technologies. In C. J. Bonk & C. R. Graham (Eds.). Handbook of blended learning: Global Perspectives, local designs (pp. 533-549). San Francisco, CA: Pfeiffer Publishing.

Kolb, D. A. (1984). Experiential learning: Experience as the source of learning and development. Englewood Cliffs, New Jersey: Prentice-Hall.

Langer, J. A., & Applebee, A. A. (1987). How writing shapes thinking. Urbana, IL: National Council of Teachers of English.

Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. New York: Cambridge University Press.

Lawrence, G. (1993). People types and tiger stripes: A practical guide to learning styles, (3rd ed.). Gainesville, FL: Center for Applications of Psychological Types.

Leemkuil, H., de Jong, T., & Ootes, S. (2000). Review of educational use of games and simulations. EC project KITS (Knowledge management Interactive Training System). EC project KITS (IST-1999-13078), KITS Deliverable D1, Enschede: KITS consortium.University of Twente, The Netherlands. Retrieved May 14, 2004, from http://kits.edte.utwente.nl/documents/D1.pdf.

Lewis, N. J., & Orton, P. Z. (2006). Blending learning for business impact: IBM's case for learning success. In C. J. Bonk & C. R. Graham (Eds.). Handbook of blended learning: Global Perspectives, local designs (pp. 61-75). San Francisco, CA: Pfeiffer Publishing.

Lombardi, C. (2006). Belatedly, Britannica lambastes Wikipedia findings. CNET News. Retrieved September 27, 2006, from http://news.com.com/Belatedly,+Britannica+lambastes+Wikipedia+findings/2100-1025_3-6053754.html

MacDonald, C. (2006). State teens learn Chinese online. Detroit News.Retrieved August 22, 2006, from http://www.detnews.com/apps/pbcs.dll/article?AID=/20060510/SCHOOLS/605100395/1026

Malone, T. (1981). Toward a theory of intrinsically motivating instruction. Cognitive Science, 4, 333-369.

Martindale, T., & Wiley, D. (2005). Using Weblogs in scholarship and teaching. TechTrends, 49(2), 55-61.

Masie, E. (2006, September 18). #402 - Fingertip knowledge and lowered memorization Learning TRENDS. Retrieved May 24, 2007, from http://trends.masie.com/archives/2006/09/402_fingertip_k.html

Mayer, R. E. (2003). The promise of multimedia learning: Using the same instructional design methods across different media. Learning and Instruction, 13, pp. 125-139. Retrieved August 22, 2006, from http://www.unisanet.unisa.edu.au/edpsych/external/EDUC_5080/Mayer.pdf

McCarthy, B. (1987). The 4MAT system: Teaching to learning styles with right/left mode techniques (Revised ed.). Barrington, IL: EXCEL.

Mitchell, M. (2002, February 1). Students getting hands-on experience designing unique teams.News Bureau, University of Illinois at Urbana-Champaign.Retrieved September 26, 2006, from http://www.news.uiuc.edu/gentips/02/02tourism.html

Moore, M. G. (1989). Editorial: Three types of interaction. The American Journal of Distance Education, 3(2), 1-6.

Nielson, J. (2005, December 19). One billion Internet users. Jacob Nielson's Alert Box.Retrieved August 22, 2006, from http://www.useit.com/alertbox/internet_growth.html

Nielsen//NetRatings (2006, May). Social networking sites grow 47 percent, year over year, reaching 45 percent of Web users, according to Nielson/Netratings.Retrieved August 27, 2006, from http://www.nielsen-netratings.com/pr/pr_060511.pdf#search=%22Top%2010%20social%20networking%20sites%20see%2047%25%20growth%22

North Central Regional Educational Laboratory (NCREL) (1997). Learning with technology: Participant's manual. Oak Brook, IL: NCREL.

Novak, J. D., & Gowin, D. B. (1984). Learning how to learn. Cambridge,
NY: Cambridge University Press.

Novak, J. D., & Musconda, D. (1991). A twelve-year study of science concept learning.  American Educational Research Journal, 28, 117-153.

Oblinger, D. (2003, July/August). Boomers, Gen-Xers, and Millennials: Understanding the "new students". EDUCAUSE Review, 38(4), 37-47, Retrieved November 22, 2006, from http://www.educause.edu/ir/library/pdf/erm0342.pdf

Olsen, F. (2003, May 16). Internet2 at a Crossroads: The network has transformed research, teaching, and daily campus life, but can colleges afford its ambitions? Chronicle of Higher Education. Retrieved October 26, 2006, from http://chronicle.com/weekly/v49/i36/36a03201.htm

Organization for Economic Co-operation and Development (OECD). (2004). OECD Broadband Statistics.Retrieved August 27, from http://www.oecd.org/document/60/0,2340,en_2825_495656_2496764_1_1_1_1,00.html

Organization for Economic Co-operation and Development (OECD). (2005). OECD Broadband Statistics.Retrieved August 27, from http://www.oecd.org/document/39/0,2340,en_2649_34225_36459431_1_1_1_1,00.html

Ou, C., & Zhang, K. (2006). Teaching with databases: begin with the Internet. TechTrends, 50(5), 46-51. Retrieved November 24, from: http://www.springerlink.com/content/r553267768v73537/fulltext.pdf

Park, Y. J., & Bonk, C. J. (in press). Synchronous Learning Experiences: Distance and residential learners' perspectives in a blended graduate course.  Journal of Interactive Online Learning.

Paivio, A. (1991). Dual coding theory: Retrospect and current status. Canadian Journal of Psychology, 45, 255-287.

Palloff, R. M., & Pratt, K. (2001). Lessons form the cyberspace classroom: The realities of online teaching. San Francisco, CA, Jossey-Bass.

Pea, R.D. (2002). Learning science through collaborative visualization over the Internet. In N. Ringertz (Ed.), Nobel Symposium: Virtual museums and public understanding of science and culture. Stockholm, Sweden: Nobel Academy Press.

Peffers, K., & Bloom, S. (1999). Internet-based innovations for teaching is courses: The state of adoption, 1998-2000. Journal of Information Technology Theory and Applications, 1(1).Retrieved July 21, 1999 from the World Wide Web: http://clam.rutgers.edu/~ejournal/spring99/survey.htm

Penn State Live (2005, January 6). Professor's anatomy Web quiz garners quarter-million plus hits. Retrieved August 27, 2006, from http://live.psu.edu/story/9593

Perseus Development Corporation (2003, October). The blogging iceberg: Of 4.12 million hosted Weblogs, most little seen, quickly abandoned. Perseus. Retrieved October 10, 2005, from http://www.perseus.com/blogsurvey/thebloggingiceberg.html

Perseus Development Corporation (2005, April). The blogging geyser: Blogs blast from 31.6 million today to reach 53.4 million by year end. Perseus. Retrieved October 10, 2005, from http://www.perseus.com/survey/news/releases/release_blogginggeyser.html

Prensky, M. (2001). Digital game-based learning.NY: McGraw-Hill.

Putnam, J. (2007, March 20). Online Chinese coming to all Michigan high schools.  Mlive.com. Retrieved May 10, 2007, from http://www.mlive.com/news/statewide/index.ssf?/base/news-8/1174342204100120.xml&coll=1

Raths, D. (2006, August). Virtual reality in the OR. Training and Development Magazine, 60(8), 36-40.

Read, B. (2005, July 15). Romantic poetry meets 21st century technology: With wikis, the new Web tool, everybody's an editor and a critic. Chronicle of Higher Education, A35-36. Retrieved September 26, 2006, from http://chronicle.com/free/v51/i45/45a03501.htm

Read, B. (2006, August 7). 'Wikimania' participants give the online encyclopedia mixed reviews.The Chronicle of Higher Education, Retrieved September 27, from http://chronicle.com/weekly/v53/i02/02a06201.htm

Reynolds, T. H., & Bonk, C. J. (1996). Creating computerized writing partner and keystroke recording tools with macro-driven prompts. Educational Technology Research and Development, 44(3), 83-97.

Rickard, W., & Oblinger, D. (2004). Higher education leaders symposium: Unlocking the potential of gaming technology. Microsoft Corporation. Retrieved April 11, 2004, from http://www7.nationalacademies.org/itru/Gaming%20Technology.pdf.

Roebuck, D. B., Brock, S. J., & Moodie, D. R. (2004). Using a simulation to explore challenges of communicating in a virtual team. Business Communication Quarterly, 67(3), 359-367.

Salomon, G. (1988). AI in reverse: Computer tools that turn cognitive.Journal of Educational Computing Research, 4(2), 123-139.

Salmon, G. (2000). E-moderating: The key to teaching and learning online. London: Kogan Page.

Salmon, G. (2002). E-tivities: The key to active online learning. Sterling, VA: Stylus Publishing.

Sampson, H. (2006, March 8). Board ok's flip-flops, but iPods are out. Miami Herald, Retrieved March 26, 2006, from http://www.miamiherald/14042999.htm

Santo, S. (2006). Relationships between learning styles and online learning: Myth or reality? Performance Improvement Quarterly, 19(3), 73-88.

Savarese, J. (2006, March). Helping students help each other. Campus Technology, 19(7), 24 & 26.Retrieved August 27, 2006, from http://www.campus-technology.com/article.asp?id=18005

Scardamalia, M., & Bereiter, C. (1986). Research on written composition. In M. C. Wittrock (Ed.), Handbook of research on teaching. (3rd edition, pp. 778-803). New York: Macmillan Education Ltd.

Scardamalia, M., Bereiter, C., McLean, R. S., Swallow, J., & Woodruff, E. (1989). Computer supported intentional learning environments. Journal of Educational Computing Research, 5(1), 51-68.

Schrage, M. (1990). Shared minds: The technologies of collaboration. New York: Random House.

Seigenthaler, J. (2005, November 29). A false Wikipedia 'biography.' USA Today. Retrieved September 27, 2006, from http://www.usatoday.com/news/opinion/editorials/2005-11-29-wikipedia-edit_x.htm

Singh, H. (2006). Blending learning and work: Real-time work flow learning. In C. J. Bonk & C. R. Graham (Eds.). Handbook of blended learning: Global Perspectives, local designs (pp. 474-490). San Francisco, CA: Pfeiffer Publishing.

Sloan, G. (2006, October 2). Personal music players: An artwork in progress. USA Today, Retrieved May 24, 2007, from http://www.usatoday.com/travel/destinations/2006-08-24-ipod-museum-tours_x.htm

Snider, M. (2004, May 10). Hollywood at the controls: Video games feed off each other. USA Today, 1D-2D.

Soo, K. S., & Bonk, C. J. (1998, June). Interaction: What does it mean in online distance education. Paper presented at Ed-Media & Ed-Telecom 98, Freiberg, Germany. (ERIC Document Reproduction Service No ED 428724)

Stevenson, R. (2003, May). U.S. Army creates video game to train soldiers.Technology—Reuters. SignOnSanDiego.com. Retrieved October 1, 2007, from http://www.signonsandiego.com/news/computing/20030515-1745-tech-army.html

Sugar, W. A., & Bonk, C. J. (1998). Student role play in the World Forum: Analyses of an Arctic learning apprenticeship. In C. J. Bonk, & K. S. King (Eds.), Electronic collaborators: Learner-centered technologies for literacy, apprenticeship, and discourse (pp. 131-155). Mahwah, NJ: Erlbaum.

Theroux, J., Carpenter, C., & Kilbane, C. (2004). Experimental online case study for a breakthrough in student engagement: Focus group results. Journal of Asynchronous Learning Networks, 8(3), retrieved October 10, 2005, from http://www.sloan-c.org/publications/jaln/v8n3/v8n3_theroux.asp

van Dam, A., Becker, S., & Simpson, R. M. (2005, March/April). Next-generation educational software: Why we need it and a research agenda for getting it. Educause Review, 40(2), 26-32. Retrieved September 16, 2006, from http://www.educause.edu/apps/er/erm05/erm0521.asp

Wagner, M. (1994). In support of a functional definition of interaction. The American Journal of Distance Education, 8(2).

Watkins, R. (2005, May/June). Developing interactive e-learning activities. Performance Improvement, 44(5), 5-7

Wenger, M. S., & Ferguson, C. (2006). A learning ecology model for blended learning from Sun Microsystems. In C. J. Bonk & C. R. Graham (Eds.). Handbook of blended learning: Global Perspectives, local designs (pp. 76-91). San Francisco, CA: Pfeiffer Publishing.

Wiegel, V. (2005). From course management to curriculum capabilities: A capabilities approach for the next-generation CMS. EDUCAUSE Review, 40(3), 54-67. Retrieved August 22, 2006, from http://www.educause.edu/apps/er/erm05/erm0533.asp

Wikipedia (2006). Wiki. Retrieved September 27, 2006, from http://en.wikipedia.org/wiki/Wiki

Wikipedia (2007). Wikipedia: Statistics.  Retrieved May 23, 2007, from http://en.wikipedia.org/wiki/Special:Statistics

Wired News (2003, October 3). Military training is just a game.Retrieved May 2, 2004, from http://www.wired.com/news/games/0,2101,60688,00.html?tw=wn_story_related.

Wisher, R. A. (2006). Blended learning in military training. In C. J. Bonk & C. R. Graham (Eds.). Handbook of blended learning: Global Perspectives, local designs (pp. 519-532). San Francisco, CA: Pfeiffer Publishing.

Young, J. R.(2002a, March). E-portfolios could give students a new sense of their accomplishments. Chronicle of Higher Education, 48(26), A31-A32.Retrieved February 12, 2006, from http://chronicle.com/weekly/v48/i26/26a03101.htm

Young, J. R.(2002b, May 31). The 24-hour professor.Chronicle of Higher Education, Retrieved November 18, 2006, from http://chronicle.com/free/v48/i38/38a03101.htm

Young, M. (2003, May 30). Fashion and computer students collaborate to create a virtual runway. The Chronicle of Higher Education. Retrieved May 24, 2007, from http://chronicle.com/weekly/v49/i38/38a03101.htm

Zhang, K., & Peck, K. L. (2003). The effects of peer-controlled or moderated online collaboration on group problem solving and related attitudes. Canadian Journal of Learning and Technology, 29(3), 93-112.

 

 

 
Copyright 2017, CourseShare  
Best Wisconsin Vet Clinic for treating disk disease in dogs.